| View previous topic :: View next topic |
| Author |
Message |
brinton View My IB1 Bots! View My IB2 Bots! IncrediHuman
Not currently a supporter. Click to sponsor me!
Joined: 25 Nov 2008 Posts: 285
|
Posted: Wed Nov 18, 2009 11:20 am Post subject: Friction and Elastic Collisions |
|
|
Primitive Experiments on Friction and Elasticity of Collisions Completed
I’ve been doing some additional work on friction in Incredibots. By experimentation I found that the angle of repose under normal gravity, that is the angle of an inclined plane at which an object begins to slide, is around 25 degrees. That means the coefficient of static friction is around .466. Further experimentation showed that the coefficient stayed the same at variable gravity, so friction responds under different gravities in IB as it normally would in real life, despite the fact that IB gravity isn’t quite the same as real gravity in every respect. Finding the kinetic coefficient of friction proves to be more difficult. I’m studying the physics involved and trying to design an experiment to calculate it, and after that to translate it into terms the IB community can use.
I’ve also been working on elasticity of collisions. Unfortunately I didn’t set my experiment up using standard units, so the exact numbers would mean little if anything. Here’s what I did. In zero gravity, I placed two balls propelled by blocks set behind them which were attached to fixated objects with sliding joints. The balls traveled toward each other, collided, and bounced backward in the direction they came. I measured the amount of frames it took for a ball to travel to a predetermined starting point, then from that point to the collision point, to measure the pre-collision speed and thus the momentum. I then measured the amount of frames that it took the ball to return from the collision point to the starting point, to determine the post-collision speed in relation to the pre-collision speed and thus determine the amount of kinetic energy that was lost in the collision. At an initial speed generated by thrusters set to 15, the collision caused a 71.15% loss in kinetic energy. At an initial speed generated by thrusters set to 5, the collision caused a 80.5% loss in kinetic energy. I don’t know if the thrusters acted on the objects long enough to get to full speed so attempting to extrapolate these results to other thruster speeds is impossible. Also, I’m not certain anyone has determined how different thruster settings relate to each other in terms of terminal speed. In any case, it appears that the greater the speed involved the more elastic the collision becomes. I’m not sure how that matches up to real life, but it does bode well for my and others’ experimentation with super-observable speeds, in that a collision moving at extreme speed would at this point appear to generate a very small loss in energy. |
|
| Back to top |
|
 |
RandomOutcome View My IB1 Bots! View My IB2 Bots!
Prof. Purple
Not currently a supporter. Click to sponsor me!
 Joined: 25 Oct 2009 Posts: 2563 Location: I'm too sexy for my shirt, too sexy for my shirt, so sexy it huuurts.
|
Posted: Wed Nov 18, 2009 11:56 am Post subject: |
|
|
very interesting... but your point is...? _________________ _\V/_
(_____)
\____/
RandomOutcome
\_/
V
cHiCkEn
Remember me......... |
|
| Back to top |
|
 |
jayther View My IB1 Bots! View My IB2 Bots! ADMINistry of Penguins!!

 Joined: 22 Nov 2008 Posts: 5777 Location: Esdefoe
|
Posted: Wed Nov 18, 2009 12:56 pm Post subject: |
|
|
Nice find and experimentation, brinton! Maybe if we actually set up a standard for length units (that some pople started a long time ago), you could actually put some numbers with units on the collisions.
| RandomOutcome wrote: | | very interesting... but your point is...? | The point is that he's finding out what values have been put into the physics engine for friction and elasticity. If we can figure that out, we can do some really specific and exact stuff instead of trial-and-error. _________________ --~>J'Brian/jayther
PS Penguins!!! |
|
| Back to top |
|
 |
brinton View My IB1 Bots! View My IB2 Bots! IncrediHuman
Not currently a supporter. Click to sponsor me!
Joined: 25 Nov 2008 Posts: 285
|
Posted: Thu Nov 19, 2009 5:20 am Post subject: |
|
|
I think giving the units in LPR/sec would probably be fine, though I still have the number for the fairly precise conversion of LPR to meters somewhere. Part of the reason I didn't take the time to set it out in exact units was that I was doing other things at the time and that the whole thing was done in a fairly confined area. I wanted it all small enough I didn't have to keep scrolling back and forth to set up the win conditions and also it was easier to keep the balls lined up exactly so that their post-collision path matched their pre-collision path.
Having the exact units doesn't matter as much as just finding the ratios though. How elastic are things, and how does speed of the collision (or is it total energy of the collision) change that elasticity? The next step will be to try different masses, and try to make sure that the thrusters have time to reach full speed. |
|
| Back to top |
|
 |
RandomOutcome View My IB1 Bots! View My IB2 Bots!
Prof. Purple
Not currently a supporter. Click to sponsor me!
 Joined: 25 Oct 2009 Posts: 2563 Location: I'm too sexy for my shirt, too sexy for my shirt, so sexy it huuurts.
|
Posted: Thu Nov 19, 2009 10:12 am Post subject: |
|
|
| jayther wrote: | Nice find and experimentation, brinton! Maybe if we actually set up a standard for length units (that some pople started a long time ago), you could actually put some numbers with units on the collisions.
| RandomOutcome wrote: | | very interesting... but your point is...? | The point is that he's finding out what values have been put into the physics engine for friction and elasticity. If we can figure that out, we can do some really specific and exact stuff instead of trial-and-error. |
ahh, ok _________________ _\V/_
(_____)
\____/
RandomOutcome
\_/
V
cHiCkEn
Remember me......... |
|
| Back to top |
|
 |
willempiee View My IB1 Bots! View My IB2 Bots! Report'n for reviewing duteh sir

 Joined: 05 Dec 2008 Posts: 9120 Location: Oh there goes gravity.
|
Posted: Thu Nov 19, 2009 10:32 am Post subject: |
|
|
| jayther wrote: | | Nice find and experimentation, brinton! Maybe if we actually set up a standard for length units (that some people started a long time ago), you could actually put some numbers with units on the collisions. |
That'd be:
-b0tman
-Darkfangs
-Pshychopathrik
-willempiee
-SilverGun
-brinton
At your service! _________________ Bowman is awesome. As in, epic. |
|
| Back to top |
|
 |
brinton View My IB1 Bots! View My IB2 Bots! IncrediHuman
Not currently a supporter. Click to sponsor me!
Joined: 25 Nov 2008 Posts: 285
|
Posted: Thu Nov 19, 2009 11:29 am Post subject: |
|
|
Upon further examination and eliminating some possible causes of inconsistencies it appears that my original hypothesis about elasticity was wrong. In testing collision with one object against a fixated wall, and allowing the thrusters to reach their maximum speed, testing at speeds 5 through 20 in increments of 5, the object loses from 81.9% to 83.3% of its energy, without the variable speed apparently causing the inconsistency. I know this is a small data set, but it takes a few minutes to check each speed since three data points have to be gathered at each one. Because sometimes the challenge system loses a frame before the winning condition being met is recognized, I believe that it’s the imprecision of the system causing the variation and that the true elasticity of collisions in IB equals around 82.5% loss or 27.5% maintained, however you want to figure it.
I don't know who invented the term LPR and SPR, though I was involved in converting that to meters with some precision. My original suggestion for standard units was somethign else, but LPR and SPR seemed to catch on and I've been using it ever since.
By the way the experiment above let the thruster run for about 1 LPR and then was tested over a 5 LPR distance. At thruster speed 20 the ball went 3.06 LPR /sec pre-collision and 1.39 LPR / sec post-collision. I do wonder if the shape of contact in the collision makes any difference, but maintaining a non circular orientation through the point of contact might be difficult. Due to the compression of the objects together as they collide, decreasing the area of the collision relative to the mass might make a difference in the elasticity. Too many variables, too little time. I'll try to get to this next week. I have a busy next couple days.
As far as changing the shape of the objects go, the original experiment used two balls colliding and the data was fairly consistent until I decided to start from scratch, and I got about the same numbers as here. I just had that one bad data point and i was the first one I did and that made the whole thing feel suspect. |
|
| Back to top |
|
 |
AssassinatorPie View My IB1 Bots! View My IB2 Bots! IncrediVETERAN.....here since '08
Not currently a supporter. Click to sponsor me!
 Joined: 02 Dec 2008 Posts: 1336 Location: somewhere
|
Posted: Thu Nov 19, 2009 1:15 pm Post subject: |
|
|
Under specific experiments, more dense objects will become subject to less of an angle than less dense objects, its not entirely about weight in this case.
I hate doing trial and errors, such waste of time for little progress to find the correct formula for things. _________________ Official Weapon and Gun Design/Statistical Expert of Incredibots |
|
| Back to top |
|
 |
Darkfangs View My IB1 Bots! View My IB2 Bots! IncrediBots Champion
Not currently a supporter. Click to sponsor me!
 Joined: 29 Jul 2009 Posts: 4228 Location: Here. I think. Title: Mr. Admin
|
Posted: Thu Nov 19, 2009 1:16 pm Post subject: |
|
|
This is great. Adding. _________________ [size=18:30f2561058][color=black:30f2561058]The IB[/color:30f2561058][color=darkred:30f2561058]Elite[/color:30f2561058][/size:30f2561058]
[size=18:30f2561058][color=#717D7D:30f2561058]VESCA[/color:30f2561058][/size:30f2561058] |
|
| Back to top |
|
 |
Darkfangs View My IB1 Bots! View My IB2 Bots! IncrediBots Champion
Not currently a supporter. Click to sponsor me!
 Joined: 29 Jul 2009 Posts: 4228 Location: Here. I think. Title: Mr. Admin
|
Posted: Thu Nov 19, 2009 1:21 pm Post subject: |
|
|
| willempiee wrote: | | jayther wrote: | | Nice find and experimentation, brinton! Maybe if we actually set up a standard for length units (that some people started a long time ago), you could actually put some numbers with units on the collisions. |
That'd be:
-b0tman
-Darkfangs
-Pshychopathrik
-willempiee
-SilverGun
-brinton
At your service! |
Trudat man. _________________ [size=18:30f2561058][color=black:30f2561058]The IB[/color:30f2561058][color=darkred:30f2561058]Elite[/color:30f2561058][/size:30f2561058]
[size=18:30f2561058][color=#717D7D:30f2561058]VESCA[/color:30f2561058][/size:30f2561058] |
|
| Back to top |
|
 |
b0tman View My IB1 Bots! View My IB2 Bots! Incredim0derator

 Joined: 30 Nov 2008 Posts: 3229 Location: In my top-secret underground lair, plotting your demise...
|
Posted: Thu Nov 19, 2009 2:26 pm Post subject: |
|
|
Brinton, I'm sure glad you have the patience to do these tests! Though I've wondered a bit about such things, I've never been so curious as to spend any real time running the experiments to find the answers. However, I always look forward to reading about your latest research! _________________ _Former Member of_
VC |
|
| Back to top |
|
 |
Darkfangs View My IB1 Bots! View My IB2 Bots! IncrediBots Champion
Not currently a supporter. Click to sponsor me!
 Joined: 29 Jul 2009 Posts: 4228 Location: Here. I think. Title: Mr. Admin
|
Posted: Thu Nov 19, 2009 2:47 pm Post subject: |
|
|
I am elated that you decided to do things for IB Physics, brinton. _________________ [size=18:30f2561058][color=black:30f2561058]The IB[/color:30f2561058][color=darkred:30f2561058]Elite[/color:30f2561058][/size:30f2561058]
[size=18:30f2561058][color=#717D7D:30f2561058]VESCA[/color:30f2561058][/size:30f2561058] |
|
| Back to top |
|
 |
Robot Kings Minions View My IB1 Bots! View My IB2 Bots! IncrediHuman
Not currently a supporter. Click to sponsor me!
 Joined: 24 Oct 2009 Posts: 288 Location: Robot King24
|
Posted: Thu Nov 19, 2009 3:17 pm Post subject: |
|
|
Does brinton have a 6-month supportership? If not, SOMEONE SPONSER HIM SO HE MAY CONTINUE HIS INCREDIBLE RESEARCH! _________________ I'm an alt, DUH!  |
|
| Back to top |
|
 |
robots rock View My IB1 Bots! View My IB2 Bots! IncrediVETERAN.....here since '08

 Joined: 22 Nov 2008 Posts: 1582 Location: On a plane blowing up planes going to nigeria
|
Posted: Sun Nov 22, 2009 12:37 am Post subject: |
|
|
I would if I could. _________________ Scientia Potentia Est |
|
| Back to top |
|
 |
Bongoro77 View My IB1 Bots! View My IB2 Bots! IncrediBots Champion
Not currently a supporter. Click to sponsor me!
 Joined: 15 Mar 2009 Posts: 3502 Location: Somewhere Team: The B Team Username: Bongoro77 Flavor: Blueberry Orangutan: Purple
|
Posted: Sun Nov 22, 2009 12:47 am Post subject: |
|
|
| brinton wrote: | Upon further examination and eliminating some possible causes of inconsistencies it appears that my original hypothesis about elasticity was wrong. In testing collision with one object against a fixated wall, and allowing the thrusters to reach their maximum speed, testing at speeds 5 through 20 in increments of 5, the object loses from 81.9% to 83.3% of its energy, without the variable speed apparently causing the inconsistency. I know this is a small data set, but it takes a few minutes to check each speed since three data points have to be gathered at each one. Because sometimes the challenge system loses a frame before the winning condition being met is recognized, I believe that it’s the imprecision of the system causing the variation and that the true elasticity of collisions in IB equals around 82.5% loss or 27.5% maintained, however you want to figure it.
I don't know who invented the term LPR and SPR, though I was involved in converting that to meters with some precision. My original suggestion for standard units was somethign else, but LPR and SPR seemed to catch on and I've been using it ever since.
By the way the experiment above let the thruster run for about 1 LPR and then was tested over a 5 LPR distance. At thruster speed 20 the ball went 3.06 LPR /sec pre-collision and 1.39 LPR / sec post-collision. I do wonder if the shape of contact in the collision makes any difference, but maintaining a non circular orientation through the point of contact might be difficult. Due to the compression of the objects together as they collide, decreasing the area of the collision relative to the mass might make a difference in the elasticity. Too many variables, too little time. I'll try to get to this next week. I have a busy next couple days.
As far as changing the shape of the objects go, the original experiment used two balls colliding and the data was fairly consistent until I decided to start from scratch, and I got about the same numbers as here. I just had that one bad data point and i was the first one I did and that made the whole thing feel suspect. |
DARN YOU AND YOUR ÜBER SMARTITUDE!!!
 _________________ I'm back!
| Bongoro77 wrote: | | GarretFuller wrote: | | Bongoro77 wrote: | However, I did doubt you'd figure out that it was me who tipped Thax off to your loopty-loop.  | *kills* | *laughs hysterically* |
|
|
| Back to top |
|
 |
|