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Tutorials for RGM Parts/Mechanisms
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xdarkcodex
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PostPosted: Fri Jan 09, 2009 2:06 am    Post subject: Reply with quote

Maybe you could have 4 different parts to make it more easy to fine a certain level?
Basic 1/3
Average 4/6
Hard 7/8
Elite 9/10?
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skyliny
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PostPosted: Fri Jan 09, 2009 4:17 am    Post subject: Reply with quote

I agree: from 1 to 4 is better than from 1 to 10 (what is the difference between 3 and 4 or 8 and 9?)
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PostPosted: Fri Jan 09, 2009 6:56 am    Post subject: Reply with quote

Good idea. Anyhwo, I've been trying to make a mechanism for a sort of pop-up bridge, that swings up when you hit it from beneath and locks into place with just a few rotating joints and rectangles, and I think it's pretty good but I can't seem to get the bridge to go up straight, it's always slanted downwards. If you can get it to go at least close to horizontal, I'll give you credit when I make the tutorial. Thanks!

http://incredibots.com/?robotID=RobinDB496551bc276501.20802051
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PostPosted: Fri Jan 09, 2009 7:39 am    Post subject: Reply with quote

RobinDB wrote:
Good idea. Anyhwo, I've been trying to make a mechanism for a sort of pop-up bridge, that swings up when you hit it from beneath and locks into place with just a few rotating joints and rectangles, and I think it's pretty good but I can't seem to get the bridge to go up straight, it's always slanted downwards. If you can get it to go at least close to horizontal, I'll give you credit when I make the tutorial. Thanks!

http://incredibots.com/?robotID=RobinDB496551bc276501.20802051


http://incredibots.com/?robotID=pokeybit49676f92f345d3.21559528
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PostPosted: Fri Jan 09, 2009 7:52 am    Post subject: Reply with quote

This is more like what you are looking for possibly. You did not make your robot editable, so I had to do it from scratch.

http://incredibots.com/?robotID=pokeybit4967728fa2c661.85063190
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PostPosted: Fri Jan 09, 2009 9:36 am    Post subject: Reply with quote

Here's a design that keeps the lower ball in play with mostly the same velocity. The mechanism itself uses almost twice as many shapes and joints as pokeybits's model, though, and isn't as cool to watch in my opinion Sassy

http://incredibots.com/?robotID=LSN496789293a8650.17623625

But the thing is you can have some multilevel stuff like this:

http://incredibots.com/?robotID=LSN4967908e3fb890.34764381

For greater visual effect, you could probably use a simple pulley system in place of the levers. But that takes a lot more shapes.
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PostPosted: Fri Jan 09, 2009 3:13 pm    Post subject: Reply with quote

Thanks pokeybit and LSN, but both of yours use a latch to hold it in place, I wanted to make one that locks into place with only joints. But thanks for the ideas and support. I didn't make it editable, pokeybit, because although it really wasn't complete, I didn't want anyone to up and steal it.
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PostPosted: Fri Jan 09, 2009 4:08 pm    Post subject: Reply with quote

Pop-Up Bridge - By RobinDB
A mechanism for crossing a hole. Or something.
Tags: Bridge
Difficulty: 8/10

http://incredibots.com/?robotID=RobinDB496551bc276501.20802051

I gave it such a high difficulty rating because it takes a lot of tweaking if one little thing is wrong. But it is very useful for possible situations where you need to cross paths in your RGM, i.e., dropping one ball through the hole, and later having a ball cross it.
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PostPosted: Fri Jan 09, 2009 4:41 pm    Post subject: Reply with quote

RobinDB wrote:
Pop-Up Bridge - By RobinDB
A mechanism for crossing a hole. Or something.
Tags: Bridge
Difficulty: 8/10

http://incredibots.com/?robotID=RobinDB496551bc276501.20802051

I gave it such a high difficulty rating because it takes a lot of tweaking if one little thing is wrong. But it is very useful for possible situations where you need to cross paths in your RGM, i.e., dropping one ball through the hole, and later having a ball cross it.


That is exactly what RobinDB was looking for. Nice work!. However I don't think it warrants 8/10 for difficulty Those joint settings are easily replicated and it requires minimal usage of shape count. Please don't be offended I am trying to help keep the ratings as honest as possible.
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PostPosted: Fri Jan 09, 2009 5:28 pm    Post subject: Reply with quote

Yeah, but like I said, sometimes it'll take a bit of tweaking, so I made it a bit high because if you expect it to be really easy, then have to spend time fixing it, you would get frustrated more easily.
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PostPosted: Fri Jan 09, 2009 11:50 pm    Post subject: Reply with quote

pokeybit wrote:
That is exactly what RobinDB was looking for. Nice work!


Wow. It's amazing how RobinDB came up with exactly what RobinDB was talking about Sassy

I think I'll make a tutorial for my bridge tomorrow.
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PostPosted: Sat Jan 10, 2009 3:34 am    Post subject: Reply with quote

LSN wrote:
pokeybit wrote:
That is exactly what RobinDB was looking for. Nice work!


Wow. It's amazing how RobinDB came up with exactly what RobinDB was talking about Sassy



Lol do excuse my jibberish, I had a few beers.. Sassy
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PostPosted: Sat Jan 10, 2009 6:01 am    Post subject: Reply with quote

pokeybit wrote:
LSN wrote:
pokeybit wrote:
That is exactly what RobinDB was looking for. Nice work!


Wow. It's amazing how RobinDB came up with exactly what RobinDB was talking about Sassy



Lol do excuse my jibberish, I had a few beers.. Sassy


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PostPosted: Sat Jan 10, 2009 9:34 am    Post subject: Reply with quote

Beer do make ppl for drunken, you is not wrong!
Headspin (< I think that smiley is a lil' buzzed....)
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PostPosted: Sat Jan 10, 2009 11:07 am    Post subject: Reply with quote

RobinDB wrote:
Beer do make ppl for drunken, you is not wrong!
Headspin (< I think that smiley is a lil' buzzed....)


I wonder what his neck are looking like right now?
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