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edjiang View My IB1 Bots! View My IB2 Bots! IncrediBots Champion
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 Joined: 04 Feb 2009 Posts: 6424 Location: Being bored.
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Posted: Wed Jul 14, 2010 8:37 am Post subject: |
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| arm444666 wrote: | | please fix it ive been waiting all night |
It's not something to be fixed overnight. _________________
ReplayPRODUCTIONS |
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matheusao842 View My IB1 Bots! View My IB2 Bots! Bot Builder
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Joined: 14 Jul 2010 Posts: 2
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Posted: Thu Jul 15, 2010 11:22 am Post subject: Re: Upcoming Features! -- READ THIS BEFORE POSTING |
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| Ryan Clark wrote: | Hi everyone! Please read this list of upcoming features before posting any new feature requests! This'll help save time and prevent repetition We do read EVERY reply to this thread, and will consider all suggestions!
Want to see what features we've recently added? Click here to see our development log.
Coming Soon
- Ability to drag objects around with the mouse, while simulating in Sandbox Mode - Done!
- A fix for the "replay sync" issues - Done!
- Slow motion or fast motion replay
- Search function for the "Load Robot" and "Load Replay" screens - Done!
- A much larger sandbox - Done!
- Make it so that sliding joints can be non-collidable - Done!
- Allow sliding joints to begin in "extended" position
- A "challenge editor" so that people can create their own challenge levels (including ability to alter gravity), with specific goals, and high score tables - Done!
- Ability to alter friction coefficients
- Ability to alter "restitution" (bounciness)
- Ability to specify a rotation angle precisely
A little bit later...
- Some way of measuring units
- A grid system, to allow you to create bots more precisely
- Ability to visualize the objects that are connected when a joint is selected
- Ability to pre-script a sequence of actions for your robot
- IncrediFights bot-battle tournaments (you each upload a pre-scripted bot, and we see who wins)
- Add "auto extend" or "auto retract" ability to sliding joints
- "Breakable" joints, with assigned key to "break" it
- Ability to pre-define a series of keypresses on a frame-by-frame basis
- "Triggers" -- touch something and a motor will activate
- A "Pre-built" menu, with good (made by us) stuff, like tanks, ragdolls, etc
- Cannons that auto-spawn bullets when a key is pressed - Done!
- Collision groups
On the horizon!
- Built-in chat on the IncrediBots website
- Gradient colouring of shapes
- Downloadable version of the game -- more powerful, can handle larger simulations
- "Upload to YouTube" capability
- Freehand shape drawing
- Water
- Ropes and elastics
- Soft body physics
- Multiplayer mode
And, of course, if you find any BUGS, we always want to know about them! So please reply to this thread with bugs, or NEW feature requests that are not listed above.
Thanks everyone! |
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matheusao842 View My IB1 Bots! View My IB2 Bots! Bot Builder
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Joined: 14 Jul 2010 Posts: 2
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Posted: Thu Jul 15, 2010 11:22 am Post subject: Re: Upcoming Features! -- READ THIS BEFORE POSTING |
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[quote = "Ryan Clark "] Olá a todos ! Por favor, leia essa lista de lançamentos, antes de enviar qualquer pedido novo recurso ! Isso vai ajudar a poupar tempo e evitar a repetição Nós fazemos todos os dias para ler a resposta desta discussão , e analisará todas as sugestões !
Quer ver o que temos recursos recentemente adicionados ? [url = http://incredibots.com/forums/viewtopic.php?t=58 ] Clique aqui para ver o nosso registro de desenvolvimento . [/ url]
[B] Em Breve [/ b]
- Habilidade para arrastar objetos ao redor com o mouse, enquanto simulava no Sandbox Mode - [color = red] Pronto! [/ color]
- Uma correção para a sincronização replay " questões - [color = red] Pronto! [/ color]
- Slow motion ou repetição de movimento rápido
- A função de pesquisa para o "Load Robot "e" Replay "Load telas - [color = red] Pronto! [/ color]
- Uma caixa de areia muito maior - [color = red] Pronto! [ / color]
- Faça com que as articulações deslizantes podem ser não- collidable - Feito ] [color = red ! [ / color]
- Permitir que as articulações para começar a deslizar na posição " estendida
- Um editor de "desafio" para que as pessoas podem criar seus próprios níveis de desafio ( incluindo a capacidade de alterar a gravidade ), com metas específicas e tabelas de recordes - [color = red] Pronto! [/ color]
- Habilidade para alterar coeficientes de atrito
- Habilidade para alterar " restituição "( bounciness )
- Habilidade para especificar um ângulo de rotação precisamente
[B] ...[/ Um pouco mais tarde b]
- alguma forma de medição de unidades
- Um sistema de grade, para que você possa criar bots , mais precisamente
- Habilidade para visualizar os objetos que estão ligados quando uma articulação é selecionado
- Habilidade para script pré- uma seqüência de ações para o seu robot
- Torneios IncrediFights batalha bot ( que cada um upload de um bot pré- roteiro , e nós vemos quem ganha )
- Adicionar "auto extensão "ou" auto- retratar "a habilidade para correr juntas
- " Breakable "juntas , com tecla associada a " quebrar " ele
- Habilidade para pré- definir uma série de teclas pressionadas em uma base quadro -a-quadro
- " gatilhos "algo toque - e um motor irá ativar
- A " pré-construídos menu ", com coisas boas ( feitas por nós ), como tanques, ragdolls , etc
- Canhões que auto- gerar balas quando uma tecla é pressionado - [color = red] Pronto! [ / color]
- Os grupos de colisão
[B] no horizonte! [/ b]
- Bate-papo no site IncrediBots
- Coloração Gradiente de formas
- versão para download do jogo - mais poderoso, pode lidar com simulações maior
- " upload para o YouTube "capacidade
- forma de desenho à mão livre
- Água
- Cordas e elásticos
- corpo física Soft
- Modo Multijogador
E, claro , se você encontrar algum problema , nós sempre queremos saber sobre eles! Então, por favor responda a este segmento com bugs, ou pedidos de funcionalidades novas que não estão listados acima.
Obrigado a todos! [/ quote] |
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C4C3 View My IB1 Bots! View My IB2 Bots! IncrediBots Champion
Not currently a supporter. Click to sponsor me!
 Joined: 24 Nov 2009 Posts: 7778 Location: Being shaken by the earthquake. :D
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Posted: Thu Jul 15, 2010 1:53 pm Post subject: |
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Was it really neccersy to do that? _________________
| GarretFuller wrote: | | I'm getting banned. I will try to keep this up though. Bye. | Garrets last words D:
IB minecraft server.,Credit to Kaylesh. |
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seth 136 View My IB1 Bots! View My IB2 Bots! Bot Builder
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Joined: 20 Jul 2010 Posts: 1
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Posted: Tue Jul 20, 2010 8:38 am Post subject: Re: Upcoming Features! -- READ THIS BEFORE POSTING |
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| Ryan Clark wrote: | Hi everyone! Please read this list of upcoming features before posting any new feature requests! This'll help save time and prevent repetition We do read EVERY reply to this thread, and will consider all suggestions!
Want to see what features we've recently added? Click here to see our development log.
Coming Soon
- Ability to drag objects around with the mouse, while simulating in Sandbox Mode - Done!
- A fix for the "replay sync" issues - Done!
- Slow motion or fast motion replay
- Search function for the "Load Robot" and "Load Replay" screens - Done!
- A much larger sandbox - Done!
- Make it so that sliding joints can be non-collidable - Done!
- Allow sliding joints to begin in "extended" position
- A "challenge editor" so that people can create their own challenge levels (including ability to alter gravity), with specific goals, and high score tables - Done!
- Ability to alter friction coefficients
- Ability to alter "restitution" (bounciness)
- Ability to specify a rotation angle precisely
A little bit later...
- Some way of measuring units
- A grid system, to allow you to create bots more precisely
- Ability to visualize the objects that are connected when a joint is selected
- Ability to pre-script a sequence of actions for your robot
- IncrediFights bot-battle tournaments (you each upload a pre-scripted bot, and we see who wins)
- Add "auto extend" or "auto retract" ability to sliding joints
- "Breakable" joints, with assigned key to "break" it
- Ability to pre-define a series of keypresses on a frame-by-frame basis
- "Triggers" -- touch something and a motor will activate
- A "Pre-built" menu, with good (made by us) stuff, like tanks, ragdolls, etc
- Cannons that auto-spawn bullets when a key is pressed - Done!
- Collision groups
On the horizon!
- Built-in chat on the IncrediBots website
- Gradient colouring of shapes
- Downloadable version of the game -- more powerful, can handle larger simulations
- "Upload to YouTube" capability
- Freehand shape drawing
- Water
- Ropes and elastics
- Soft body physics
- Multiplayer mode
And, of course, if you find any BUGS, we always want to know about them! So please reply to this thread with bugs, or NEW feature reques 2 ts that are not listed above.
Thanks everyone! |  |
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Reshad View My IB1 Bots! View My IB2 Bots! IncrediCyborg
Not currently a supporter. Click to sponsor me!
 Joined: 31 Jul 2009 Posts: 745 Location: On Incredibots!
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Posted: Tue Jul 20, 2010 9:05 am Post subject: |
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zdhgbgip\fvp\tp[zr69hzgbsiyrz
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
WHY WHY!
Those ideas are crazy!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! _________________ Winner of the Uotm:
05 Aug. 2010
(July Competition)
. ͏
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ninjaman18934 View My IB1 Bots! View My IB2 Bots! Bot Builder
Not currently a supporter. Click to sponsor me!
Joined: 20 Jul 2010 Posts: 1
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Posted: Tue Jul 20, 2010 9:30 am Post subject: Re: Upcoming Features! -- READ THIS BEFORE POSTING |
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| Ryan Clark wrote: | Hi everyone! Please read this list of upcoming features before posting any new feature requests! This'll help save time and prevent repetition We do read EVERY reply to this thread, and will consider all suggestions!
Want to see what features we've recently added? Click here to see our development log.
Coming Soon
- Ability to drag objects around with the mouse, while simulating in Sandbox Mode - Done!
- A fix for the "replay sync" issues - Done!
- Slow motion or fast motion replay
- Search function for the "Load Robot" and "Load Replay" screens - Done!
- A much larger sandbox - Done!
- Make it so that sliding joints can be non-collidable - Done!
- Allow sliding joints to begin in "extended" position
- A "challenge editor" so that people can create their own challenge levels (including ability to alter gravity), with specific goals, and high score tables - Done!
- Ability to alter friction coefficients
- Ability to alter "restitution" (bounciness)
- Ability to specify a rotation angle precisely
A little bit later...
- Some way of measuring units
- A grid system, to allow you to create bots more precisely
- Ability to visualize the objects that are connected when a joint is selected
- Ability to pre-script a sequence of actions for your robot
- IncrediFights bot-battle tournaments (you each upload a pre-scripted bot, and we see who wins)
- Add "auto extend" or "auto retract" ability to sliding joints
- "Breakable" joints, with assigned key to "break" it
- Ability to pre-define a series of keypresses on a frame-by-frame basis
- "Triggers" -- touch something and a motor will activate
- A "Pre-built" menu, with good (made by us) stuff, like tanks, ragdolls, etc
- Cannons that auto-spawn bullets when a key is pressed - Done!
- Collision groups
On the horizon!
- Built-in chat on the IncrediBots website
- Gradient colouring of shapes
- Downloadable version of the game -- more powerful, can handle larger simulations
- "Upload to YouTube" capability
- Freehand shape drawing
- Water
- Ropes and elastics
- Soft body physics
- Multiplayer mode
And, of course, if you find any BUGS, we always want to know about them! So please reply to this thread with bugs, or NEW feature requests that are not listed above.
Thanks everyone! |  |
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marcusgd View My IB1 Bots! View My IB2 Bots! Bot Builder
Not currently a supporter. Click to sponsor me!
Joined: 18 Jul 2010 Posts: 1
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Posted: Wed Jul 21, 2010 6:15 am Post subject: Re: Upcoming Features! -- READ THIS BEFORE POSTING |
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| Ryan Clark wrote: | Hi everyone! Please read this list of upcoming features before posting any new feature requests! This'll help save time and prevent repetition We do read EVERY reply to this thread, and will consider all suggestions!
Want to see what features we've recently added? Click here to see our development log.
Coming Soon
- Ability to drag objects around with the mouse, while simulating in Sandbox Mode - Done!
- A fix for the "replay sync" issues - Done!
- Slow motion or fast motion replay
- Search function for the "Load Robot" and "Load Replay" screens - Done!
- A much larger sandbox - Done!
- Make it so that sliding joints can be non-collidable - Done!
- Allow sliding joints to begin in "extended" position
- A "challenge editor" so that people can create their own challenge levels (including ability to alter gravity), with specific goals, and high score tables - Done!
- Ability to alter friction coefficients
- Ability to alter "restitution" (bounciness)
- Ability to specify a rotation angle precisely
A little bit later...
- Some way of measuring units
- A grid system, to allow you to create bots more precisely
- Ability to visualize the objects that are connected when a joint is selected
- Ability to pre-script a sequence of actions for your robot
- IncrediFights bot-battle tournaments (you each upload a pre-scripted bot, and we see who wins)
- Add "auto extend" or "auto retract" ability to sliding joints
- "Breakable" joints, with assigned key to "break" it
- Ability to pre-define a series of keypresses on a frame-by-frame basis
- "Triggers" -- touch something and a motor will activate
- A "Pre-built" menu, with good (made by us) stuff, like tanks, ragdolls, etc
- Cannons that auto-spawn bullets when a key is pressed - Done!
- Collision groups
On the horizon!
- Built-in chat on the IncrediBots website
- Gradient colouring of shapes
- Downloadable version of the game -- more powerful, can handle larger simulations
- "Upload to YouTube" capability
- Freehand shape drawing
- Water
- Ropes and elastics
- Soft body physics
- Multiplayer mode
And, of course, if you find any BUGS, we always want to know about them! So please reply to this thread with bugs, or NEW feature requests that are not listed above.
Thanks everyone! |  |
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funky3000 View My IB1 Bots! View My IB2 Bots!
Veteran Spammer
Not currently a supporter. Click to sponsor me!
 Joined: 27 Nov 2008 Posts: 26471 Location: Watching my Companion Cube stab dogstew from inside his stomach ͏
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Posted: Wed Jul 21, 2010 6:42 am Post subject: |
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Whoa. Not cool.
The only non-spam posts on this page are me, C4C3, and edjiang. >_>
Moddie edits pl0x? _________________
| Funky3000 wrote: | Veteran Spammer of 2008
._.~`~.▁▂▃▄▅▆▇BUILDER OF▇▆▅▄▃▂▁.~`~._.
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Reshad View My IB1 Bots! View My IB2 Bots! IncrediCyborg
Not currently a supporter. Click to sponsor me!
 Joined: 31 Jul 2009 Posts: 745 Location: On Incredibots!
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Posted: Wed Jul 21, 2010 9:34 am Post subject: |
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| funky3000 wrote: | Whoa. Not cool.
The only non-spam posts on this page are me, C4C3, and edjiang. >_>
Moddie edits pl0x? |
Oh, so my opinion is Spam?
Ok, for a start, My reaction was triggered because of my:
OLD COMPUTER
My computer cannot handle:
Any bot with over 300 shapes.
3-D effects.
Laggy robots moving at high speeds.
-------------
Oh yeah, and sound effects make the performance WORSE |
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funky3000 View My IB1 Bots! View My IB2 Bots!
Veteran Spammer
Not currently a supporter. Click to sponsor me!
 Joined: 27 Nov 2008 Posts: 26471 Location: Watching my Companion Cube stab dogstew from inside his stomach ͏
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Posted: Wed Jul 21, 2010 10:37 am Post subject: |
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| Reshad wrote: | | funky3000 wrote: | Whoa. Not cool.
The only non-spam posts on this page are me, C4C3, and edjiang. >_>
Moddie edits pl0x? |
Oh, so my opinion is Spam?
Ok, for a start, My reaction was triggered because of my:
OLD COMPUTER
My computer cannot handle:
Any bot with over 300 shapes.
3-D effects.
Laggy robots moving at high speeds.
-------------
Oh yeah, and sound effects make the performance WORSE |
There are a ton of random letters and slashes, and a ton of exclamation points. Your post was also a "why why" and calling the ideas crazy. Nothing about what you just said.
You amuse me.  _________________
| Funky3000 wrote: | Veteran Spammer of 2008
._.~`~.▁▂▃▄▅▆▇BUILDER OF▇▆▅▄▃▂▁.~`~._.
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Reshad View My IB1 Bots! View My IB2 Bots! IncrediCyborg
Not currently a supporter. Click to sponsor me!
 Joined: 31 Jul 2009 Posts: 745 Location: On Incredibots!
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Posted: Wed Jul 21, 2010 11:03 am Post subject: |
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No, i did that because I do not want my Comp. to blow up, show the BSOD, or anything else.
So, I had an Epic Spaz!
Those ideas are out of this world though. |
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Reshad View My IB1 Bots! View My IB2 Bots! IncrediCyborg
Not currently a supporter. Click to sponsor me!
 Joined: 31 Jul 2009 Posts: 745 Location: On Incredibots!
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Posted: Wed Jul 21, 2010 11:05 am Post subject: |
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And, anyways, those ideas are intresting.
Combined with the action boxes, this could make... IB 3!
ONly kidding. |
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j132 View My IB1 Bots! View My IB2 Bots! Cyborg
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 Joined: 14 Jun 2009 Posts: 27 Location: in your face
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Posted: Sat Jul 24, 2010 2:41 am Post subject: |
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what is going to be the next abelive feature?
i cant await the next update _________________ _________________________________
Nothing comes
from doing nothing
i mean it... |
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bigboy123 View My IB1 Bots! View My IB2 Bots!
*Phoenix Mod*

Joined: 15 Mar 2009 Posts: 11418
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Posted: Sat Jul 24, 2010 10:54 am Post subject: |
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| The only way to fix those is to delete them, which I can't. Splitting a topic over 100 pages isn't possible. |
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