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Upcoming Features! -- READ THIS BEFORE POSTING
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edjiang
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PostPosted: Wed Jul 14, 2010 8:37 am    Post subject: Reply with quote

arm444666 wrote:
please fix it ive been waiting all night

It's not something to be fixed overnight.
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PostPosted: Thu Jul 15, 2010 11:22 am    Post subject: Re: Upcoming Features! -- READ THIS BEFORE POSTING Reply with quote

Ryan Clark wrote:
Hi everyone! Please read this list of upcoming features before posting any new feature requests! This'll help save time and prevent repetition Happy We do read EVERY reply to this thread, and will consider all suggestions!

Want to see what features we've recently added? Click here to see our development log.

Coming Soon
- Ability to drag objects around with the mouse, while simulating in Sandbox Mode - Done!
- A fix for the "replay sync" issues - Done!
- Slow motion or fast motion replay
- Search function for the "Load Robot" and "Load Replay" screens - Done!
- A much larger sandbox - Done!
- Make it so that sliding joints can be non-collidable - Done!
- Allow sliding joints to begin in "extended" position
- A "challenge editor" so that people can create their own challenge levels (including ability to alter gravity), with specific goals, and high score tables - Done!
- Ability to alter friction coefficients
- Ability to alter "restitution" (bounciness)
- Ability to specify a rotation angle precisely

A little bit later...
- Some way of measuring units
- A grid system, to allow you to create bots more precisely
- Ability to visualize the objects that are connected when a joint is selected
- Ability to pre-script a sequence of actions for your robot
- IncrediFights bot-battle tournaments (you each upload a pre-scripted bot, and we see who wins)
- Add "auto extend" or "auto retract" ability to sliding joints
- "Breakable" joints, with assigned key to "break" it
- Ability to pre-define a series of keypresses on a frame-by-frame basis
- "Triggers" -- touch something and a motor will activate
- A "Pre-built" menu, with good (made by us) stuff, like tanks, ragdolls, etc
- Cannons that auto-spawn bullets when a key is pressed - Done!
- Collision groups

On the horizon!
- Built-in chat on the IncrediBots website
- Gradient colouring of shapes
- Downloadable version of the game -- more powerful, can handle larger simulations
- "Upload to YouTube" capability
- Freehand shape drawing
- Water
- Ropes and elastics
- Soft body physics
- Multiplayer mode


And, of course, if you find any BUGS, we always want to know about them! So please reply to this thread with bugs, or NEW feature requests that are not listed above.

Thanks everyone!
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PostPosted: Thu Jul 15, 2010 11:22 am    Post subject: Re: Upcoming Features! -- READ THIS BEFORE POSTING Reply with quote

[quote = "Ryan Clark "] Olá a todos ! Por favor, leia essa lista de lançamentos, antes de enviar qualquer pedido novo recurso ! Isso vai ajudar a poupar tempo e evitar a repetição Happy Nós fazemos todos os dias para ler a resposta desta discussão , e analisará todas as sugestões !

Quer ver o que temos recursos recentemente adicionados ? [url = http://incredibots.com/forums/viewtopic.php?t=58 ] Clique aqui para ver o nosso registro de desenvolvimento . [/ url]

[B] Em Breve [/ b]
- Habilidade para arrastar objetos ao redor com o mouse, enquanto simulava no Sandbox Mode - [color = red] Pronto! [/ color]
- Uma correção para a sincronização replay " questões - [color = red] Pronto! [/ color]
- Slow motion ou repetição de movimento rápido
- A função de pesquisa para o "Load Robot "e" Replay "Load telas - [color = red] Pronto! [/ color]
- Uma caixa de areia muito maior - [color = red] Pronto! [ / color]
- Faça com que as articulações deslizantes podem ser não- collidable - Feito ] [color = red ! [ / color]
- Permitir que as articulações para começar a deslizar na posição " estendida
- Um editor de "desafio" para que as pessoas podem criar seus próprios níveis de desafio ( incluindo a capacidade de alterar a gravidade ), com metas específicas e tabelas de recordes - [color = red] Pronto! [/ color]
- Habilidade para alterar coeficientes de atrito
- Habilidade para alterar " restituição "( bounciness )
- Habilidade para especificar um ângulo de rotação precisamente

[B] ...[/ Um pouco mais tarde b]
- alguma forma de medição de unidades
- Um sistema de grade, para que você possa criar bots , mais precisamente
- Habilidade para visualizar os objetos que estão ligados quando uma articulação é selecionado
- Habilidade para script pré- uma seqüência de ações para o seu robot
- Torneios IncrediFights batalha bot ( que cada um upload de um bot pré- roteiro , e nós vemos quem ganha )
- Adicionar "auto extensão "ou" auto- retratar "a habilidade para correr juntas
- " Breakable "juntas , com tecla associada a " quebrar " ele
- Habilidade para pré- definir uma série de teclas pressionadas em uma base quadro -a-quadro
- " gatilhos "algo toque - e um motor irá ativar
- A " pré-construídos menu ", com coisas boas ( feitas por nós ), como tanques, ragdolls , etc
- Canhões que auto- gerar balas quando uma tecla é pressionado - [color = red] Pronto! [ / color]
- Os grupos de colisão

[B] no horizonte! [/ b]
- Bate-papo no site IncrediBots
- Coloração Gradiente de formas
- versão para download do jogo - mais poderoso, pode lidar com simulações maior
- " upload para o YouTube "capacidade
- forma de desenho à mão livre
- Água
- Cordas e elásticos
- corpo física Soft
- Modo Multijogador


E, claro , se você encontrar algum problema , nós sempre queremos saber sobre eles! Então, por favor responda a este segmento com bugs, ou pedidos de funcionalidades novas que não estão listados acima.

Obrigado a todos! [/ quote]
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C4C3
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PostPosted: Thu Jul 15, 2010 1:53 pm    Post subject: Reply with quote

Was it really neccersy to do that?
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PostPosted: Tue Jul 20, 2010 8:38 am    Post subject: Re: Upcoming Features! -- READ THIS BEFORE POSTING Reply with quote

Ryan Clark wrote:
Hi everyone! Please read this list of upcoming features before posting any new feature requests! This'll help save time and prevent repetition Happy We do read EVERY reply to this thread, and will consider all suggestions!

Want to see what features we've recently added? Click here to see our development log.

Coming Soon
- Ability to drag objects around with the mouse, while simulating in Sandbox Mode - Done!
- A fix for the "replay sync" issues - Done!
- Slow motion or fast motion replay
- Search function for the "Load Robot" and "Load Replay" screens - Done!
- A much larger sandbox - Done!
- Make it so that sliding joints can be non-collidable - Done!
- Allow sliding joints to begin in "extended" position
- A "challenge editor" so that people can create their own challenge levels (including ability to alter gravity), with specific goals, and high score tables - Done!
- Ability to alter friction coefficients
- Ability to alter "restitution" (bounciness)
- Ability to specify a rotation angle precisely

A little bit later...
- Some way of measuring units
- A grid system, to allow you to create bots more precisely
- Ability to visualize the objects that are connected when a joint is selected
- Ability to pre-script a sequence of actions for your robot
- IncrediFights bot-battle tournaments (you each upload a pre-scripted bot, and we see who wins)
- Add "auto extend" or "auto retract" ability to sliding joints
- "Breakable" joints, with assigned key to "break" it
- Ability to pre-define a series of keypresses on a frame-by-frame basis
- "Triggers" -- touch something and a motor will activate
- A "Pre-built" menu, with good (made by us) stuff, like tanks, ragdolls, etc
- Cannons that auto-spawn bullets when a key is pressed - Done!
- Collision groups

On the horizon!
- Built-in chat on the IncrediBots website
- Gradient colouring of shapes
- Downloadable version of the game -- more powerful, can handle larger simulations
- "Upload to YouTube" capability
- Freehand shape drawing
- Water
- Ropes and elastics
- Soft body physics
- Multiplayer mode


And, of course, if you find any BUGS, we always want to know about them! So please reply to this thread with bugs, or NEW feature reques 2 ts that are not listed above.

Thanks everyone!
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PostPosted: Tue Jul 20, 2010 9:05 am    Post subject: Reply with quote

zdhgbgip\fvp\tp[zr69hzgbsiyrz
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
WHY WHY!
Those ideas are crazy!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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PostPosted: Tue Jul 20, 2010 9:30 am    Post subject: Re: Upcoming Features! -- READ THIS BEFORE POSTING Reply with quote

Ryan Clark wrote:
Hi everyone! Please read this list of upcoming features before posting any new feature requests! This'll help save time and prevent repetition Happy We do read EVERY reply to this thread, and will consider all suggestions!

Want to see what features we've recently added? Click here to see our development log.

Coming Soon
- Ability to drag objects around with the mouse, while simulating in Sandbox Mode - Done!
- A fix for the "replay sync" issues - Done!
- Slow motion or fast motion replay
- Search function for the "Load Robot" and "Load Replay" screens - Done!
- A much larger sandbox - Done!
- Make it so that sliding joints can be non-collidable - Done!
- Allow sliding joints to begin in "extended" position
- A "challenge editor" so that people can create their own challenge levels (including ability to alter gravity), with specific goals, and high score tables - Done!
- Ability to alter friction coefficients
- Ability to alter "restitution" (bounciness)
- Ability to specify a rotation angle precisely

A little bit later...
- Some way of measuring units
- A grid system, to allow you to create bots more precisely
- Ability to visualize the objects that are connected when a joint is selected
- Ability to pre-script a sequence of actions for your robot
- IncrediFights bot-battle tournaments (you each upload a pre-scripted bot, and we see who wins)
- Add "auto extend" or "auto retract" ability to sliding joints
- "Breakable" joints, with assigned key to "break" it
- Ability to pre-define a series of keypresses on a frame-by-frame basis
- "Triggers" -- touch something and a motor will activate
- A "Pre-built" menu, with good (made by us) stuff, like tanks, ragdolls, etc
- Cannons that auto-spawn bullets when a key is pressed - Done!
- Collision groups

On the horizon!
- Built-in chat on the IncrediBots website
- Gradient colouring of shapes
- Downloadable version of the game -- more powerful, can handle larger simulations
- "Upload to YouTube" capability
- Freehand shape drawing
- Water
- Ropes and elastics
- Soft body physics
- Multiplayer mode


And, of course, if you find any BUGS, we always want to know about them! So please reply to this thread with bugs, or NEW feature requests that are not listed above.

Thanks everyone!
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PostPosted: Wed Jul 21, 2010 6:15 am    Post subject: Re: Upcoming Features! -- READ THIS BEFORE POSTING Reply with quote

Ryan Clark wrote:
Hi everyone! Please read this list of upcoming features before posting any new feature requests! This'll help save time and prevent repetition Happy We do read EVERY reply to this thread, and will consider all suggestions!

Want to see what features we've recently added? Click here to see our development log.

Coming Soon
- Ability to drag objects around with the mouse, while simulating in Sandbox Mode - Done!
- A fix for the "replay sync" issues - Done!
- Slow motion or fast motion replay
- Search function for the "Load Robot" and "Load Replay" screens - Done!
- A much larger sandbox - Done!
- Make it so that sliding joints can be non-collidable - Done!
- Allow sliding joints to begin in "extended" position
- A "challenge editor" so that people can create their own challenge levels (including ability to alter gravity), with specific goals, and high score tables - Done!
- Ability to alter friction coefficients
- Ability to alter "restitution" (bounciness)
- Ability to specify a rotation angle precisely

A little bit later...
- Some way of measuring units
- A grid system, to allow you to create bots more precisely
- Ability to visualize the objects that are connected when a joint is selected
- Ability to pre-script a sequence of actions for your robot
- IncrediFights bot-battle tournaments (you each upload a pre-scripted bot, and we see who wins)
- Add "auto extend" or "auto retract" ability to sliding joints
- "Breakable" joints, with assigned key to "break" it
- Ability to pre-define a series of keypresses on a frame-by-frame basis
- "Triggers" -- touch something and a motor will activate
- A "Pre-built" menu, with good (made by us) stuff, like tanks, ragdolls, etc
- Cannons that auto-spawn bullets when a key is pressed - Done!
- Collision groups

On the horizon!
- Built-in chat on the IncrediBots website
- Gradient colouring of shapes
- Downloadable version of the game -- more powerful, can handle larger simulations
- "Upload to YouTube" capability
- Freehand shape drawing
- Water
- Ropes and elastics
- Soft body physics
- Multiplayer mode


And, of course, if you find any BUGS, we always want to know about them! So please reply to this thread with bugs, or NEW feature requests that are not listed above.

Thanks everyone!
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PostPosted: Wed Jul 21, 2010 6:42 am    Post subject: Reply with quote

Whoa. Not cool.

The only non-spam posts on this page are me, C4C3, and edjiang. >_>

Moddie edits pl0x?
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PostPosted: Wed Jul 21, 2010 9:34 am    Post subject: Reply with quote

funky3000 wrote:
Whoa. Not cool.

The only non-spam posts on this page are me, C4C3, and edjiang. >_>

Moddie edits pl0x?


Oh, so my opinion is Spam?
Ok, for a start, My reaction was triggered because of my:

OLD COMPUTER

My computer cannot handle:
Any bot with over 300 shapes.
3-D effects.
Laggy robots moving at high speeds.
-------------
Oh yeah, and sound effects make the performance WORSE
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PostPosted: Wed Jul 21, 2010 10:37 am    Post subject: Reply with quote

Reshad wrote:
funky3000 wrote:
Whoa. Not cool.

The only non-spam posts on this page are me, C4C3, and edjiang. >_>

Moddie edits pl0x?


Oh, so my opinion is Spam?
Ok, for a start, My reaction was triggered because of my:

OLD COMPUTER

My computer cannot handle:
Any bot with over 300 shapes.
3-D effects.
Laggy robots moving at high speeds.
-------------
Oh yeah, and sound effects make the performance WORSE


Chuckles

There are a ton of random letters and slashes, and a ton of exclamation points. Your post was also a "why why" and calling the ideas crazy. Nothing about what you just said.

You amuse me. ROFL!
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PostPosted: Wed Jul 21, 2010 11:03 am    Post subject: Reply with quote

No, i did that because I do not want my Comp. to blow up, show the BSOD, or anything else.
So, I had an Epic Spaz!
Those ideas are out of this world though.
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PostPosted: Wed Jul 21, 2010 11:05 am    Post subject: Reply with quote

And, anyways, those ideas are intresting.
Combined with the action boxes, this could make... IB 3!
ONly kidding.
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PostPosted: Sat Jul 24, 2010 2:41 am    Post subject: Reply with quote

what is going to be the next abelive feature?
i cant await the next update
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PostPosted: Sat Jul 24, 2010 10:54 am    Post subject: Reply with quote

The only way to fix those is to delete them, which I can't. Splitting a topic over 100 pages isn't possible.
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